I've been working on the construction of a mechanical prototype of this formation, to try it out in water and see if it would spiral forward. But the 'step and repeat' calculation of each rotator kept bugging me; "what is the factor to make it go round?" Turns out it much easier than I first thought, for each curve (180°), build up out of 8 rotors, this gives the rise to a connector-part with a corner of 22.5°. The same connector can be used everywhere, the only thing that needs to change is, give it a turn at the 4 corners (90° shift of direction). The cool thing is that for the whole composition the rotator shift doesn't play a role due to symmetry. So my guess would be there is at a point a 90° shift, a 'click' happens and the flow can keep on spiraling naturally.
Wednesday, November 17, 2010
Tuesday, November 9, 2010
Photoelectric Effect
In between atom layers (orbits) a wave caused by an in falling particle is bent, pushed and pulled in 4 directions forming an 8. On our planet water waves are pulled back towards earth because of gravity, at an atomic level waves are governed by the forces of the orbits generated by the rotation of the core moving within the medium.
Subsurface ring vortex produced by a dyed raindrop (link)
Blender Tutorial
A short tutorial of how to make an 8 in Blender 3D by adjusting the handles of a Bezier circle:
http://www.screencast.com/t/EWXToxPej
http://www.screencast.com/t/EWXToxPej
1st vertex 90° turn around y-axis
2nd vertex -90° turn around y-axis
3th vertex 90° turn around x-axis
4th vertex -90° turn around x-axis
Monday, October 11, 2010
Sunday, September 12, 2010
Saturday, September 11, 2010
Friday, September 10, 2010
An Assumption On the Origin of Light & Gravity
I think that is clear that this formation (8) is weightless thanks to it's symmetry and thus can be Light. Anything else isn't fluent and has mass (resistance when moving through compressed aether) thus lacking the ability to move (screwing motion) at the constant speed of light, and maintaining it's composition. By spinning it generates waves (high or low frequencies) that are perpendicular (((((8((((( thus acting as a particle and a wave at the same time. The perpendicular screwing motion generates a downwards push and can be considered as a gravitational force, constant series of emitted (8)'s generate a constant gravitational pull/push towards their origin: Gravity.
Thursday, August 12, 2010
Blender animation
Here you can download a Blender 3D - file of a prototype wire model of a spinning 8 (Press "alt+a" to play / stop the animation):
http://www.pasteall.org/blend/3405
http://www.pasteall.org/blend/3463
http://www.pasteall.org/blend/3405
http://www.pasteall.org/blend/3463
Blender 3D is a free Open Source program that can be downloaded at:
Tuesday, July 6, 2010
Getting something going
Rotating particles are fired into space, they spiral up, curving back to there starting point like a roulette and complete a full circle. Once the circle is completed the circle 'snaps off' and is 'launched' into space.
In the (8) ball concept the circle is a closed 8-circuit, that generates a sphere by rotation:
The rotating behavior would be as described in the topic below: From a Soliton to an (8)-ball.
Next the object would spin and swim through a 'ball pit', making the balls turn and shift place, causing waves in the bath. A programmed group of boid-particles taking the correct curve-trajectory and having the right physical properties to push the balls in the bath aside would be the way to go. A BGE/particles/boids/physics simulation might generate the correct automatism, to be continued.
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